Eve Online Pirate Hunting Guide - How To Make ISK By Killing Rats

There are lots of ships in EVE Online, and lots ofmost effective damage to use against them.
places to go. The high security systems areOnce you come across a target (one of those
generally pretty safe, as there are many securityred crosses), select it and lock on. If they are too
patrols and gun emplacements to protect youfar out of range, select the target, approach it,
from pirates or attacks by other players. But ifand once you are in range, lock on. Select the
you want to make money, you don't want safe.target again and choose 'orbit'. Select one of the
You want danger. From danger comes theranges in the list (15km is usually safe) and then
possibility of pirate attacks, and it will be your jobwait until the target is in range of your weapons
to kill those scurvy devils. Argh!before you fire. You can also determine the
PIRATE HUNTING - BASIC STRATEGYoptimal range of your guns by right-clicking them
In order to hunt pirates, you must go to them.while in space, choosing 'info' and finding the
Pirates lurk in asteroid belts that can be found in'Optimal' value. You don't need to be at the exact
virtually every solar system out there. The onlygiven range as it's actually 'maximum optimal'.
place you won't find them are 1.0 securityAbove it you'll hit for less (if you can hit your
systems. The general rule is: the lower sec statustarget at all) but below that distance your guns
a system has, the more powerful pirates inhabitwill work best.
its belts.After you have opened fire, select any other
1. Go to a system with lots of asteroid belts. 2.targets and lock onto them. Once your current
Warp to an asteroid belt. Right-click in space fortarget is destroyed, wait until your weapons have
quick access to the list of celestial bodies. 3. Lookstopped firing (you will know they have stopped
for pirates. 4. If no pirates are there, warp to thefiring when the weapon icon isn't lit in green), and
next belts. 5. If pirates are there, kill them. 6.fire your weapons at the new target. Repeat this
Take their loot. Salvage wrecks if you can. 7.for as many enemies are present until they are
Repeat until you run out of ammo, need repairs,destroyed.
or fill your cargo hold. 8. Go to a station, re-equip,Taking Damage
drop off your loot, and go out and do it again.You are bound to take hits, and there are several
Seems simple, right? It is. You can do this asways to cope with that. Caldari ships should focus
much as you want, and as long as you don't geton maintaining their shields. Fit a Shield Booster
in over your head by attacking pirates that aremodule to redirect capacitor energy into shield
too powerful, you will be able to make somerecharge. Missile launchers work best coupled with
fairly easy ISKs.shield boosters because they don't need energy
Start in a high security system and experimentto fire. Amarr and Gallente can tank much more
with various types of pirates. Once you'reeffectively using their armor. That means they
confident of your ability to fight through anythingneed at least one Small Armor Repairer in their
the system's belts have in store, move to alow fitting slot. Minmatar frigates are fast and
lower security one. Just remember not to strayagile. They should use an afterburner to maintain
below 0.5 or you'll find yourself in an entirelyhigh speed making themselves difficult to hit. This
different reality.method is called speed-tanking and works with all
PIRATE HUNTING - COMBAT TACTICSraces' ships to some extent. Minmatar pilots can
The basics of NPC hunting do not vary too muchalso employ armor repairers. Just keep the golden
from the mock fight in the game tutorial. We'llrule of tanking in mind: never, EVER mix armor
cover the most important aspects to help youand shield tank together.
avoid the most common mistakes. You'll finish theReloading
tutorial missions with a frigate. Stick to it for theYou don't want to warp to a new asteroid belt,
time being. All the recommended character buildsstumble upon 5 enemy frigates, and find that all
listed above give you racial frigate skill at level 4.your guns are down to 3 charges. Also, reloading
This allows you to train Destroyers or even yourtakes 10 seconds regardless of your skills and
race's cruisers right away. The latter possibility isweapon type. That's ten seconds of taking
only worth it if your corporation has access to 0.0damage without the ability to shoot back so
space. Destroyers are perfectly capable of killingmake sure it doesn't happen in combat. Get into
all high sec rats and their loss doesn't hurt youthe habit of reloading all your weapons once you
nearly as much as losing a cruiser would.complete a fight and are collecting the loot. Also,
Frigate-class ships (destroyers included) can't tankkeep an eye on the ammo supply in your cargo
damage very well. For that reason you should usehold. If you are getting low, go back to the
long-range weapons against NPCs. That meansstation and resupply.
missiles and railguns for Caldari, railguns and dronesJamming
(with range skills trained) for Gallente, artillery forSome pirates carry ECM equipment that will
Minmatar pilots and beam lasers for the Amarr.prevent you from locking onto them for about 20
Frigates and destroyers mount 'small' guns andseconds. If you don't have the shields to stand up
'standard' missile launchers (called light by someto 20 seconds of attacks, you will probably want
players) so make sure you fit the right type.to upgrade to a better ship (usually not necessary
The final step is picking the right ammo type.unless you don't have at least a destroyer) or
Look under 'Ammunition & Charges' in thejust warp away and come back. Unfortunately
Market window.and contrary to the popular belief, NPC jammers,
Railguns consume Small Hybrid Charges. There areunlike player-operated ECM, cannot be countered
8 different types of charges, varying betweenby ECCM modules.
high-power short-range Antimatter to low-powerChaining
long-range Iron. You can start with Lead, the typeIn Empire space you'll be jumping between
with balanced stats. You can always switch to asystems in search of targets to kill. In 0.0,
type more suited to your style.especially in a relatively safe system, it's better to
For artillery, look under Small Projectile Ammo.chain pirate spawns. You need to be able to kill
Once again you're presented with 8 types ofbattleship rats so this technique is not suited for
ammunition. EMP is the most powerful but shorterbeginners. In a spawn where battleships are
ranged type and its opposite is Carbonized Lead.mixed with other NPCs, only kill the battleships.
Depleted Uranium is your middle of the roadWipe out any non-battleship groups. After an
starter.hour, you should be getting valuable battleships in
Beam Lasers utilize Frequency Crystals, from theevery asteroid belt thanks to the game
shortest ranged Multifrequency, to long-rangemechanics that generate each NPC group
Radio. For your first fights, try the Standard.randomly but replace ship losses once a group is
Crystals degrade over time. They aren'tin game.
consumed with each shot like other charges, butRatting can be a lucrative career if done correctly.
they need to be replaced occasionally.Knowing your enemy, knowing their powers and
Missiles also have their own unique properties. Alllimitations (as well as your own) and planning
four standard missile types have the same rangebeforehand are the keys to making the most of
potential and damage yield. They differ in theyour time spent ratting. With a little thought and
type of damage dealt to targets. Check Appendixsome basic preparations, you can start making
A for more information on NPC types and thesignificant ISK.